These funny things can only be built by surgeons for 400 wood, and the surgeons are only available via a home city shipment. One of the least built buildings is the field hospital. The healer will finish the heal animation and then walk towards the units. Should a unit run away after a healer has started healing it (any unit in the heal area) the healing will be completed. The healers have to be close, their max range is a puny 12. Now the only difference between all of those units and the surgeon is that the surgeon takes half as long to recharge, only 60 seconds. This time appears to be a reasonable value if the expectation is that the ability will be used between battles. The ability takes 120 seconds to recharge. The magic number is 400 at a rate of 50 hp per second on each unit. All units in the circle receive an hp boost, and all the same amount of a boost. The healer walks to within range of the unit and begins healing. Select your healer, click the heal button (just like the explorer's crackshot) and the cursor turns into a lighting bolt with a small circle around it. For those that have not toyed around with healers this is how it works. Healersįirst up, those funny guys that walk around the map waving their hands and making everything better, Priests, Imams, Medicine Men and even a French explorer (with card upgrade) all heal in exactly the same fashion. But, understanding exactly how healing works is the first step in making a through analysis of it. It does take a bit of time and a fair amount of resources to even have the ability to heal most units. Healing does not see a lot of use by most players. Healing and Repairing By Flammifer 1/7/06, AoE3 v1.06, Author's Rating: 2000+
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